![]() ![]() Ever heard of auto-aim, developers? A little help here, jeez. It still suffers from that age-old challenge of judging depth %26ndash throwing weapons are near useless because you%26rsquo re almost always an inch too high or too low to hit the target. Control can be switched between the two fighters (unless you%26rsquo re playing in two-player) and Lori%26rsquo s more flamboyant fighting style can be more fun than Rick%26rsquo s rather boring, by-the-book punch and kick combos, but she%26rsquo s so weak it can be tedious. We found the most basic combos work best. The game%26rsquo s levels are laid out like the pages of a comic book, with Rick and Lori leaping from one frame to another smashing faces with comic-style %26ldquo THWACKS%26rdquo appearing in big letters with every landed blow.Ī character upgrading system that lets you purchase new moves and combos with tokens found in levels attempts to add depth to the fighting, but slow uninterruptible animations make for a slugging response from the fighters. Unbound Saga, itself a rehash of the 2009 PSP game, is immediately reminiscent of one other comic book-themed Sega classic Comix Zone. ![]() ![]() That%26rsquo s the start, at least, of a rather intriguing plot that, all credit due, will alone keep you interested in what is otherwise a fairly bog-standard, co-op based, side-scrolling brawler. ![]() Then a mysterious female, Lori Machete, appears claiming to be someone he knows (but has forgotten due to amnesia) and he follows her on another skull-smashing adventure, the full motives of which he%26rsquo s not entirely sure. You see, all The Maker %26ndash aka the artist %26ndash does with his time is put Rick in difficult situations within the post-apocalyptic world of Toxopolis, repeatedly forcing the disgruntled character to smash endless reams of skulls, and Rick doesn%26rsquo t appreciate that. ![]()
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